Proposal Project No 1
I would like to use digital technologies in this project not only to explore advancements but to focus on some of the key features that digital environments offer which are the ability to create digital communities, communicate and create together, with anyone, beyond physical distances and restrictions and use this to further celebrate and spread the work of the Scottish Ballet as inspiration in order to improve outreach, communication and connection with audiences around the world.
One of the most effective ways of capturing motion and transporting it into a digital environment is through Motion Capture. This is, however, a very costly, often cumbersome way which requires a lot of equipment, special studios and a team of experts in different fields.
A more interesting and accessible way of capturing motion and transporting it into a digital environment, in my opinion, is through the software Tilt Brush (Video demonstration and explanation of the technology can be found here: https://www.youtube.com/watch?v=aocLCCvJTBU&t=44s),
which I have substantial experience with setting up and using, which literally enables the tracing of movements within the physical environment and then generates a visual 3-Dimensional digital space that represents the movement which anyone online can explore either on a regular screen or with a VR set or even a google cardboard-VR set (a cheap alternative that can be put over one’s phone) and then step into the 3-Dimensional illustration of the movement of whoever made the Tilt Brush 3D animation.
I thought that this could be a beautiful way of capturing the movements of the dancers. The other interesting aspect of it is that the files can be shared online and then downloaded by others who can, in turn, create their own response to the original 3D illustration by adding to it, taking advantage of the exchange that the internet allows and hopefully creating a space were others can be inspired by ballet and the Scottish Ballet in particular and then respond by expressing themselves with movements and in a way creating a collaborative dance/motion project that potentially could involve anyone online.
For the presentation of the work, I am suggesting having a page on the Digital Season 2018’s website were there will be available to view and download Tilt brush VR files (like the one I made shown here: https://poly.google.com/view/6ETV6OuS6Br) and a space were people can then upload their own creations that were done in response and by adding their own movements/dance onto the initial files/3D animations created by the dancers. Perhaps each dancer who is interested in participating would have their own illustration 3D animation which they’ve created on the webpage and we can have perhaps a little information- like a profile of them under their creation to familiarise them and their ballet work with new audiences, or not, depending on the Company’s wishes. Another thing that could be done is also creating Tilt Brush 3D illustrations created by multiple dancers dancing simultaneously to show the relation of movement between the dancers.
I have the experience and knowledge to be able to oversee and be involved completely in every aspect of this.
Another way of presenting the work could be if the Scottish Ballet was interested, printing 2D image capture of these 3D illustrations and having an exhibition or perhaps having them projected or shown on screens (maybe as an event and even perhaps in relation to a live dance performance). Lastly, I could offer if the Company was interested workshops that could be open to the public and/or to the ballet dancers on creating 3D illustration of movement.
Bellow: Example images of Tilt Brush 3D illustrations (screenshots of animation) done by the company owners- Google:
Bellow: the analogue version to tilt brush (light painting) as a reference to understanding the technology:
Proposal Project No 2
Another technology I have often used in my artwork is Photogrammetry which allows to capture real objects or spaces and creates a 3-Dimensional accurate digital space that matches the object or space.
Please see an example of this in my work attached here: https://vimeo.com/210801343.
Above: example screenshot from the video which is a photogrammetry capture of an object I made.
Using this digital technology, for example, one could capture the set design of different shows taking place at the Scottish Ballet, tour Tramway complex in Glasgow, or maybe creates a 3-Dimensional accurate digital capture of objects related to the company such as costumes and props or even capture the form of some of the dancers. With the capture of spaces, this could enable anyone online to access a 3-Dimensional representation and tour the theatre or the set for example.
An example of an animation tour made from photogrammetry:
An example of a photogrammetry space one can navigate on one’s own:
In terms of presentation, perhaps a webpage linked to the Digital Season 2018’s website could hold links to these 3D photogrammetry spaces. These can be experienced either via the screen or through VR. These can also be shown via projections or on screens or even perhaps as a background for a live dance performance. Another way of presenting the work and opening it up to audiences could be via a workshop I could deliver (I have already been part of a team delivering a photogrammetry workshop at the Tate Exchange last year).